Umojan Protectorate: the neutral power
the independent nation of Umoja
Smaller than the Confederacy or the Dominion, Umoja held both off with advanced technology and espionage, and sheltered the dissidents they wanted.
The Umojan Protectorate was the nationalized militia and united interstellar political entity of Umoja and other nearby independent colonies. Defined above all by its independence, it openly opposed the encroachments of the Terran Confederacy and later maintained a long cold war with the Terran Dominion. Unable to match the Dominion's military might, the Protectorate leveraged advanced technology and an extensive espionage network to preserve its way of life. (Koprulu Sector Systems: Umoja; StarCraft)
Formation and the Confederacy#
The Umojan Protectorate was formed in an emergency sitting of the Umojan Ruling Council after the council saw the abuse the Terran Confederacy was capable of, when it appropriated nearly all of the mining guilds affiliated with the Kel-Morian Combine at the end of the Guild Wars in 2489. The Protectorate openly opposed Confederate encroachments on its territories, though it never declared open war, in part because of other threats facing the Confederacy, chief among them the guerrilla war led by Arcturus Mengsk, with whom the Protectorate held a secret alliance. (Koprulu Sector Systems: Umoja; StarCraft)
When the Confederacy decimated Korhal with a nuclear barrage, the Umojans continued to support the survivors, the Sons of Korhal, allowing citizens to sign up as soldiers. When the Dominion was later formed, the Protectorate initially rallied to its side, only to distance itself once the Dominion's heavy-handed tactics began to resemble those of the Confederacy. (StarCraft: Uprising; Koprulu Sector Systems: Umoja)
Cold war with the Dominion#
The Protectorate remained ideologically opposed to the Dominion and was widely considered a safe haven for those seeking refuge from Dominion persecution. It funneled resources into advanced technological research, built a far-reaching network of anti-Dominion separatists, and stationed elite espionage agents throughout the sector. Emperor Mengsk sought to bring both Umoja and Moria back into the Dominion fold and imposed an economic blockade on the Protectorate, forcing the Umojans to smuggle food to their own people. (Koprulu Sector Systems: Umoja; StarCraft: I, Mengsk; The Cinematic Art of StarCraft)
When the Dominion senator Corbin Phash fled to protect his psychically gifted son Colin, Corbin found refuge in the Protectorate and struck an alliance with Minister Jorgensen. A Dominion ghost dispatched to assassinate Corbin failed, and rather than retaliate the Umojans took further steps to protect the Phash family. By 2503 the Protectorate was backing Project Shadowblade, a plot using spectres to capture Mengsk and force a public confession, though the scheme was foiled when Gehenna Station was destroyed by Nova Terra. (StarCraft: Frontline; StarCraft: Ghost: Spectres)
Government, society, and military#
The worlds allied to the Protectorate had long held independence as their defining trait, and Umojans considered themselves an enlightened people who held obvious contempt for the colonies that submitted to the Confederacy. The Protectorate possessed a small government, run by the Umojan Ruling Council, and a lucrative economy. Its architecture and technology were known for being highly functional and advanced, and many workers from across the sector sought jobs in Umojan factories for their good pay and high security. The Protectorate sought a truce with the protoss, believing the elder race could teach them deeper truths. (StarCraft; StarCraft II: Heaven's Devils; StarCraft: Uprising; StarCraft: I, Mengsk; StarCraft: Survivors; Koprulu Sector Systems: Umoja)
The Protectorate's technology was the envy of the Dominion Armed Forces. Umojan engineers favored robotics and were willing to develop artificial intelligence considered unsafe by Dominion standards. The Protectorate maintained standard forces such as marines, who by the post-Guild Wars era wore pale blue powered armor, and it relied heavily on hidden laboratories, plausible deniability, and agents such as shadowguards. (StarCraft II: Legacy of the Void; StarCraft: I, Mengsk; StarCraft: Uprising; Koprulu Sector Systems: Umoja)
The Second Great War and after#
With the zerg invasion of terran space in 2504, the Protectorate mobilized and closed its borders. In the aftermath of the Flashpoint Conflict it sheltered Valerian Mengsk, Raynor's Raiders, and a de-infested Sarah Kerrigan as they fled the Dominion. At Research Station EB-103, Umojan scientists ran tests on the zerg mutagen remaining in Kerrigan's system while Umojan marines held off attacking Dominion forces. (StarCraft II: Wings of Liberty; StarCraft II: Heart of the Swarm)
After Valerian's ascension to the throne, he made good-faith overtures toward the Umojan Ruling Council, but beneath the surface the cold war continued. The Umojans captured documents connecting Valerian to the Moebius Foundation, which they kept aboard a space fortress named the Keep until Nova Terra infiltrated it and retrieved them. By 2511 the Protectorate had some of the most advanced biotechnology in the sector and was securing its borders against future zerg or Dominion attack, even conducting secret research into weapons designed specifically to combat the protoss. That research drew a renegade Nerazim to raid Spearpoint Base on Aeneas and steal the weapon, leading the Tal'darim Death Fleet to annihilate the base's defenders, though early warning allowed much of the civilian population to evacuate. (StarCraft II: Nova Covert Ops; StarCraft: Evolution; StarCraft: Survivors)
Frequently asked questions
- What was the Umojan Protectorate?
- The Umojan Protectorate was the nationalized militia and united interstellar political entity of Umoja and other nearby independent colonies. Defined above all by its independence, it opposed the Terran Confederacy and later maintained a long cold war with the Terran Dominion.
- Why was the Umojan Protectorate formed?
- The Protectorate was formed in an emergency sitting of the Umojan Ruling Council after the council saw the abuse the Terran Confederacy was capable of, when it appropriated nearly all of the mining guilds affiliated with the Kel-Morian Combine at the end of the Guild Wars in 2489.
- How did the Umojan Protectorate oppose the Dominion?
- The Protectorate remained ideologically opposed to the Dominion and was widely considered a safe haven for those fleeing Dominion persecution. It funneled resources into advanced technological research, built a network of anti-Dominion separatists, and stationed elite espionage agents throughout the sector. By 2503 it was backing Project Shadowblade, a plot using spectres to capture Mengsk and force a public confession.
- How did the Protectorate help Sarah Kerrigan?
- In the aftermath of the Flashpoint Conflict the Protectorate sheltered Valerian Mengsk, Raynor's Raiders, and a de-infested Sarah Kerrigan as they fled the Dominion. At Research Station EB-103, Umojan scientists ran tests on the zerg mutagen remaining in Kerrigan's system while Umojan marines held off attacking Dominion forces.
- What was the Umojan Protectorate known for technologically?
- The Protectorate funneled resources into advanced research, and its technology was the envy of the Dominion Armed Forces. Umojan engineers favored robotics and were willing to develop artificial intelligence considered unsafe by Dominion standards, and by 2511 the Protectorate had some of the most advanced biotechnology in the sector.
Gallery

Images via StarCraft Wiki
Sources
- GameStarCraft, Blizzard Entertainment, 1998 (including the manual and the Loomings bonus campaign)
- BookStarCraft: Uprising, Micky Neilson, Pocket Books, 2000
- BookStarCraft: I, Mengsk, Graham McNeill, Pocket Star, 2008
- ComicStarCraft: Frontline, Tokyopop, 2008 to 2009
- BookStarCraft II: Heaven's Devils, William C. Dietz, Pocket Star, 2010
- WebKoprulu Sector Systems: Umoja, Blizzard Entertainment, StarCraft II website, 2010 and 2013
- GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
- BookStarCraft: Ghost: Spectres, Nate Kenyon, Pocket Star, 2011
- GameStarCraft II: Heart of the Swarm, Blizzard Entertainment, 2013
- BookThe Cinematic Art of StarCraft, Robert Brooks, Blizzard Entertainment, 2018
- GameStarCraft II: Legacy of the Void, Blizzard Entertainment, 2015 (including War Chest and Collections skin descriptions)
- GameStarCraft II: Nova Covert Ops, Blizzard Entertainment, 2016
- BookStarCraft: Evolution, Timothy Zahn, Del Rey, 2016
- ComicStarCraft: Survivors, Jody Houser (w), Gabriel Guzman (a), Dark Horse Comics, 2019
Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.
Followed from this entry

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Terran Confederacy
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Mentioned in57 entries
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Colin Phash
Colin Phash was a young terran with powerful psionic gifts, the son of the Dominion senator Corbin Phash. Hunted for his abilities and forced into the Ghost Academy, he was eventually freed and became the youngest known member of the Umojan shadowguard.
Corbin Phash: the senator who defied the Dominion
Corbin Phash was a Terran Dominion senator from Maltair IV who hid his son Colin's psionic gifts from the Ghost Program. When the secret broke he fled to the Umojan Protectorate, survived a ghost assassin, and waged a propaganda war against Arcturus Mengsk from exile.
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Cyclone
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