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Hyperion

Flagship of Jim Raynor

The Hyperion was a Behemoth-class battlecruiser that became the flagship of Jim Raynor and his Raiders, a souped-up warship capable of warp jumps from within a planetary atmosphere.

By Joe Garratt

The Hyperion was a Behemoth-class battlecruiser that served as the flagship of Jim Raynor and his rebel movement, Raynor's Raiders. Once the flagship of Arcturus Mengsk, the souped-up warship was seized by the Raiders from the forces of the newly forming Terran Dominion, and the Hyperion became one of the most storied vessels of the terran sector, carrying Raynor's forces through the Great War, the Brood War and the Second Great War under the field command of Captain Matt Horner. (StarCraft; StarCraft: Brood War; StarCraft II: Wings of Liberty; StarCraft: Queen of Blades)

Ship and capabilities#

The Hyperion was a Behemoth-class battlecruiser, a common terran capital ship of the Great War era. As a class the Behemoth could travel through warp space and operate within atmospheres, armed with burst laser batteries and protected by heavy neosteel armour. The Hyperion, however, was no ordinary Behemoth. It was a souped-up example of the class, distinguished above all by its ability to make warp jumps from within a planetary atmosphere, a feat beyond a standard battlecruiser and one that gave the ship a decisive edge in escaping otherwise hopeless situations. Like other Behemoths of its era it could mount the Yamato cannon, the battlecruiser's prow-mounted plasma gun. (StarCraft; StarCraft II: Wings of Liberty; StarCraft II: Heart of the Swarm)

The Hyperion functioned as a self-contained vessel with its own crew facilities, including a cantina that served as a gathering place for Raynor's Raiders during their long campaigns. The ship doubled as a mobile command center and base of operations for Raynor's movement, carrying its leadership, its forces and its equipment from one theater of the war to the next. (StarCraft II: Wings of Liberty)

Service with Raynor's Raiders#

The Hyperion came into Raynor's hands shortly after the fall of Tarsonis, when the newly formed Raynor's Raiders raided the Dylarian Shipyards in search of ships. Mengsk sent General Edmund Duke in the Hyperion to stop them, but in the cramped yards the battlecruiser was boarded and hijacked along with several other vessels, and the Raiders left Duke tied up on the dock. Raynor made Matt Horner the ship's pilot, and the capture gave his rebels a capital ship to anchor their fleet. (StarCraft: Queen of Blades)

The ship's emergency jump capability proved its worth over Char. While Raynor led troops down to the surface, the newly reborn Queen of Blades launched a covert assault on the terran ships in orbit, and arriving protoss forces began destroying vessels the zerg had taken over. Left in charge of the Hyperion, Horner made a blind jump into warp space to save the ship, and the errors caused by the hasty jump meant he returned to Char late. (StarCraft: Queen of Blades)

The Hyperion then made its way to Aiur, where Raynor used it to help rescue Tassadar from the Conclave and in the final assault on the Overmind. During the Brood War it carried Raynor alongside a protoss fleet to rescue Mengsk from the United Earth Directorate. The Hyperion remained Raynor's flagship through the Second Great War, with members of the Raiders such as the mercenary Ajendarro Ybarra counted among its crew, and the ship endured as the symbol of his long fight against the Dominion. (StarCraft; StarCraft: Brood War; StarCraft II: Wings of Liberty; StarCraft II: Heart of the Swarm)

Frequently asked questions

What is the Hyperion?
The Hyperion was a Behemoth-class battlecruiser that served as the flagship of Jim Raynor and his rebel movement, Raynor's Raiders. A souped-up warship acquired from the Terran Dominion, it carried Raynor's forces through the Great War, the Brood War, and the Second Great War under the field command of Captain Matt Horner.
What made the Hyperion different from a standard battlecruiser?
Unlike an ordinary Behemoth, the Hyperion could make warp jumps from within a planetary atmosphere, a feat beyond a standard battlecruiser. This ability gave the ship a decisive edge in escaping otherwise hopeless situations.
How did Raynor's Raiders get the Hyperion?
The Hyperion came into Raynor's hands when his Raiders raided the Dylarian Shipyards, hijacking the Hyperion, then Mengsk's flagship under General Edmund Duke, along with several other vessels.
How did the Hyperion escape at Char?
While Raynor was on the surface of Char, the zerg launched a covert assault on the terran ships in orbit and protoss forces began destroying the infested vessels. Matt Horner saved the Hyperion with a blind jump into warp space, returning to Char late because of errors caused by the hasty jump.
What role did the Hyperion serve beyond combat?
The Hyperion functioned as a self-contained vessel with its own crew facilities, including a cantina that served as a gathering place for the Raiders. It doubled as a mobile command center and base of operations, carrying Raynor's leadership, forces, and equipment from one theater of war to the next.

Gallery

Hyperion
Hyperion
Hyperion

Images via StarCraft Wiki

Sources

  • GameStarCraft, Blizzard Entertainment, 1998
  • GameStarCraft: Brood War, Blizzard Entertainment and Saffire, 1998
  • GameStarCraft II: Wings of Liberty, Blizzard Entertainment, 2010
  • GameStarCraft II: Heart of the Swarm, Blizzard Entertainment, 2013
  • BookStarCraft: Queen of Blades, Aaron Rosenberg, Pocket Star, 2006

Spotted a factual error or a primary source we missed? Email a correction. Every flagged claim gets reviewed.

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